This page is not a commercial offer. Luna Shiva Animisha presents Sigil as a director's vision — not a product sold using others' IP without permission.
References to Dungeons & Dragons, Elden Ring, Wizards of the Coast, Bandai Namco, FromSoftware, and Mimir name rights holders we respect. Lore quotes cite Mimir.net faithfully.
Animisha does not claim third-party trademarks. Partnership inquiries: Founding Circle.
The Nexus
EldenSouls D&D MMORPG Need I Say More, Tarnished?
Animisha Studios — partnership inquiries on the Founding Circle. This journey is vision, not intake.
A full VR MMORPG where tabletop depth meets soulsborne weight — every portal a moral choice, every true name a key.
Weight, timing, stamina, poise, and consequence — every dodge earned.
Abilities, spells, stats, and faction philosophy live in combat — not just bars.
Keys are contracts — shape, song, blood, or promise. The city remembers.
GMs, players, and wizards decide canon. Official and player-created content coexist under ritual law.
When Imagine is perfected, Sigil becomes the cathedral we render in-engine.
Taverns, factions, and touts — the kriegstanz of belief made playable.
D&D realtime means spell slots tick on soulslike timing, concentration checks under pressure, and faction philosophy affecting dialogue gates — not a tab-target MMO pasted onto a map.
"Here are the headquarters of the factions, the greatest temples, the toughest bloods and the most diverse mixture of races in the Planes."Source: Mimir.net — Sigil
Every encounter respects windup, recovery, and readable telegraphs. Death has weight; respawn is lore, not inconvenience. The Lands Between taught patience — Sigil teaches consequence.
"The Cage is in a constant state of war, though blood is rarely shed openly. Instead it is a war of intrigue and politics, the kriegstanz."Source: Mimir.net — Sigil
Player-created quests, items, and locales enter the world through Consecration — a ritual where GMs, players, and rights-holders vote on what becomes official canon for a shard.
Preview doors on this page are exploration targets — some will be consecrated by community play, others remain legend until Wizards and partners bless them.
Consecration is Sigil's answer to modded MMO chaos: infinite creativity, but with gates. A player-forged blade might become canon if it survives review, playtest, and faction politics — just as the Lady once cut the factions from fifty to fifteen.
"She cut out the dead wood and allowed only the strongest to survive. Such is her power that the factions obeyed her law."Source: Mimir.net — FAQ (attributed to Planescape canon via Zeb Cook)
Choose your door. Forty-four portals — preview locales for in-game exploration. Arrow keys work when this section is visible.
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Cross-planar tavern life — documented in Brix's Cage Tavern Crawl on Mimir. The Salute is our anchor UI showcase: quest boards, inventory, warrior stance, archmage weave.
"A body entering the Salute descends five steps—the windowsills in the taproom are at street level… A well-crafted warding circle on the inner side of every lintel sees [fiends] off most effectively."Source: Mimir.net — Fiend's Salute Tavern (Alex Roberts)
Timeline and who's on board — targeted collaborations, not claims of affiliation.
Luna Shiva Animisha dreams Sigil — D&D depth × Elden Ring weight × Planescape philosophy.
Lore faithfully retold from Mimir.net with full citation chains. Mimir in-world as guide AI.
V-Quantum, Imagine, and Ahimsa-gated tech — the engine beneath the doors.
Industry partners and aligned investors — join the circle.
44 portal previews mapped. Full art and gameplay demos — when the Lady wills.
That most bizarre city — at the centre of the Multiverse, and at the same time some place outside it. Sigil hangs at the top of an infinite Spire at the centre of the Outlands, visible from anywhere on the plane but reachable only through portals the Lady permits. EldenSouls does not explain this paradox; it lets you live inside it. You will see the Spire from Excelsior's white walls and from the Hive's darkest alley. You will never climb to its summit — because it has none, only perspective.
"Sigil… floating at the top of an infinite Spire at the centre of the Outlands. It can be seen from anywhere on the plane, but it can only be reached through one of the portals created by its ruler, the Lady of Pain." — Source: Mimir.net — Sigil
Every MMO needs a hub that feels lived-in. Sigil already is one — six wards, countless portals, factions conducting the kriegstanz in whispers. Our design treats the city not as a menu lobby but as the game: touts sell truth and lies; the Fiend's Salute shelters bloods from fiends; gate towns on the Outlands ring offer sixteen philosophical thresholds. Players don't fast-travel — they contract with doors. Keys might be songs, shapes, memories, or blood. The Consecration system lets player-created portals enter canon when GMs and rights-holders agree — mirroring how the Lady once pruned fifty factions to fifteen.
Combat layers soulsborne timing onto D&D realtime: spellcasting during dodge windows, concentration checks when poise breaks, faction reputation gating quests in the Lady's Ward. VR is not cosmetic — it is how you learn to fear the Lady's shadow falling across a portal you shouldn't have opened.
"The closer you are to the Spire, the more the arcane weave is affected… Near the Spire, even the powers lose the ability to use magic." — Source: Mimir.net — Outlands (Jon Winter-Holt; canonwatch per Mimir)
We are not building a knockoff. We are asking stewards of these universes to sit at one table. Wizards — let D&D breathe in realtime with the weight FromSoftware perfected. FromSoftware and Bandai Namco — let the Tarnished walk planes beyond the Lands Between. Mimir — continue to be our in-world conscience, citing lore with the chain of attribution you already honor.
Until agreements exist, everything on this page is aspirational vision. Animisha Studios funds the Founding Circle; Sigil is the cathedral we intend to build when the doors open legally, ethically, and with the Lady's blessing — whatever that means for those brave enough to seek it.
"The Lady of Pain is, simply put, an icon representing the tone of the Planescape campaign. Enigmatic and untouchable, she embodies the cruel mystery of the planes." — Source: Mimir.net — FAQ
Scroll is vision; engine is V-Quantum. Imagine renders the doors. Ahimsa gates the harm. When gameplay demos arrive, they will play here — beneath the Lady's gaze — not before. The Spire does not hurry. Neither do we.
Physical Plane · Outlands
As Mimir's oracle sees it — the Cage atop the Spire, ninety degrees from infinity.
"Sigil… floating at the top of an infinite Spire at the centre of the Outlands. It can be seen from anywhere on the plane."— Mimir.net — Sigil
Enigmatic. Untouchable. No stats — by design. Zeb Cook and Planescape's creators intended her to remain beyond reach.
"Not even she knows her true history, and most PS DMs think that's exactly the way she should stay."Source: Mimir.net — FAQ
She does not speak. She does not bargain. She simply is — and Sigil bends around her silence.
When the doors open, when the demos play, when the Tarnished walk the Cage — it will be beneath this gaze.
— Animisha Studios · Sigil Vision